AuthorPhilipp Dolder

Book review: Effective Debugging – 66 Specific Ways to Debug Software and Systems by Diomidis Spinellis

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Target audience: developers Philipp’s comment: Effective Debugging contains 66 recipes that show you how to track, find and fix bugs with less headaches. The recipes are neatly grouped into chapters. Every recipe has a Things to Remember section at the end which wraps up the described technique. Some of the recipes are very basic and should be in every developer’s arsenal; at least after having read the book. Some recipes are meant for the hard to crack cases while some may seem...

Real World builds in .NET

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How do you build your Visual Studio solution, verify your coding guidelines and execute tests? What steps do you take when adding a new project to your Visual Studio solution? Living in the past Let me summarize my past experience. I have tried several different approaches, all of them involved build scripts, and Visual Studio Project Templates or manual editing of *.csproj files. I don’t like any of the approaches. Why? I will show you some drawbacks of this kind of build definitions. Build...

VS 2012 Debugger Visualizer for Aspose.Words

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In my current project I’m working with Aspose.Words for .NET to create documents. Aspose.Words works very well for what I have to do. Though when it comes to debugging it starts being inefficient. It’s just a fact that a Word document has a fairly complex object model that has very deep object hierarchies with all its sections, headers, tables, paragraphs etc. This makes it cumbersome to navigate within the document and understand what the document you are inspecting really looks...

TeamCity: Improve Build Times with Compressed Artifacts

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cross-post from  Do you work with build chains and artifact dependencies? Do you wonder why it takes so much more build time when your artifacts get bigger and bigger? You probably have the same potential for improvement as I had in my current project. Read on to learn how you can get your builds faster and waste less time waiting for your builds to complete. A fast feedback loop is of major importance, especially in agile software development. The issue In the project I’m currently working on...

FakeItEasy and Windows Store Apps are becoming friends

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Probably you already know it: The new Windows Store App class libraries prevent proxy generating using frameworks like Castle.Core because System.Reflection.Emit namespace is missing in the limited framework they’re using.
But we still want to do TDD and therefore we need a nice mocking framework, like FakeItEasy, don’t we?
In this blog post I will show you the best way I came up with to develop Windows Store App compatible code with TDD.

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