
A frequent question I get is how to structure a codebase in F#. There is not much about this topic out there on the Internet. So here is how we structure our code:
Just today, I read on a social media platform that the author doesn’t like that most programming languages incorporate more and more functional features. The post was accompanied by a short example of pattern matching in C# using some of the features introduced in the latest updates. More generally, I hear and read repeatedly from people that tried to write code in a more functional programming style in C# but weren’t happy with the resulting code. The code was just too hard to read...
A myth about F# that I hear repeatedly is that imperative code (e.g. loops) is simpler than functional code (e.g. folds). On one hand, simplicity is very subjective. On the other hand, simplicity is mostly determined by familiarity.
A typically used example is something like the following:
Simple:
Difficult:
Let’s see what’s wrong with this myth.
Sometimes when I talk to C# developers about F#, they say they don’t want to switch to a functional programming language. When I reply that F# is my favourite object-oriented programming language, they look a bit puzzled. They typically think that F# is for functional programming, while C# is for object-oriented programming. And this is wrong!
“F# code is full of operators, making the code unreadable.” said a C# developer to me once. And he is not the only person to dislike F# for its operators – not specific operators, but the sheer number of operators there are.
Before continuing reading, take a moment and guess the number of operators in vanilla C# and F#.
A few days ago, we embarked on the process of tidying up a particularly complex piece of code. It involved moving typical frontend code to the backend, as it was becoming too cumbersome and we felt more secure writing it in F# in the backend. (more on that in another blog post) After much of it was rewritten, we ran into a pattern matching construct that threatened to contain a lot of code duplication. To increase readability, we wanted to use an Active Pattern. The problem was that the...
When I show F# code to non-F#ers, I often get a reaction that goes something like this: “This code looks kind of nice, but we don’t have math problems to solve, so F# is not for us.”
By the way, the code I show typically has nothing to do with math. We don’t solve math problems with F#. We write a business application with it.
So I wonder why I hear this almost every time when I present about F#. Some guesses:
Today’s random F# code from our app is about using Results instead of using exceptions.
Do you often need to get some data from the database, but it’s not sure that the requested data exists? And you don’t like using exceptions for this because exceptions are for really unusual things? Then use a Result:
Querying data with the help of Result